SynergyClash
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INTERACTIVE RULEBOOK

SynergyClash

Real-time multiplayer corporate warfare — trade, deal, invest, take over.

0
SHARES / CO.
0%
TO CONTROL
0
9 TRIED

Event Schedule: 72 Hours Total

First 24 Hours: FROZEN

Register, explore the platform, and build alliances. Trading is paused. Open a ticket in our Discord if you have doubts.

Next 48 Hours: LIVE

The market opens! Watch out for sudden market surges and crashes based on your company's sector.

Have a doubt? Raise a ticket on Discord!
SHARES & OWNERSHIP── 01

Think of your company as a pizza cut into exactly 10,000 slices (shares). You can keep these slices locked in your own 'Treasury' (safe, but useless for raising money), or you can sell them to the 'Public Float' to raise cash. If another company buys a slice, it becomes a 'Rival Holding'. IMPORTANT: To take you over, a rival needs 51% of the slices that are CURRENTLY outside the treasury. If you only have 1,000 slices out in the public, they only need to buy 510 to steal your company!

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TREASURY
80%
INDEPENDENT
TREASURY
Held by the company — not on the open market
8,000
RIVAL HOLDINGS
Shares other companies have bought from the market
500
PUBLIC FLOAT
Whatever is left over on the open market
1,500
51%+ of OUTSTANDING shares (Public + Rivals) → they can take you over. Treasury doesn't vote!
RAISE & RECLAIM── 02

Need fast cash to survive a crisis or buy an upgrade? You can 'Issue Shares'—this moves shares from your safe Treasury into the public market in exchange for cash. But beware: having more shares in the public market means you have less control. If your stock price drops, you can 'Buy Back' shares from the market using your cash, locking them safely back in your Treasury.

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TREASURY
8,000
Float on market: 2,000
CASH
$80,000
~$40/share · −0.4% slip
TREASURY OWNERSHIP
80.0%
More cash, less control.
LIVE MARKET── 03

You are buying and selling shares of OTHER players' companies on the public exchange, and they are trading yours! The market simulates a real automated order book driven by supply and demand. If you buy a massive block of a rival's stock, you will rapidly deplete the available liquidity at that price point, causing the stock to surge upward. Conversely, dumping a massive block of shares will crash through the buy orders. Example: If you try to buy 1,000 shares of a rival at once, the lack of immediate liquidity will cause severe 'slippage'—you'll end up paying a much higher average price because you drove their price up while filling your order! Your own company's share price directly controls your Net Worth on the leaderboard.

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SYNERGY DYNAMICS · SYND
LIVE
SHARE PRICE
$42.59+1.40%
MARKET CAP
$425,895
LOT SIZE
Buying removes shares from the open market, reducing supply and driving the price UP.
Selling floods the market with shares, increasing supply and driving the price DOWN.
01
SHARE PRICE
what one share costs right now
$42.59
02
MARKET CAP
price × 10,000 shares
$425.9K
03
NET WORTH
cash + portfolio + treasury@50%
$328.69K
04
INFLUENCE
net worth + conf×1000 + rep×800
422,089
A rising price makes you bigger and higher-ranked. A falling price does the opposite.
INVEST / UPGRADE── 04

Cash sitting in your bank account doesn't win the game. You must spend it to upgrade your company's Operations, Marketing, or R&D. When you buy an upgrade, your cash is converted into 'Assets', which boosts your company's Reputation and Confidence scores. Example: Spending $50k on a Marketing upgrade immediately increases your overall Influence on the leaderboard.

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INVEST · FIXED TIER COSTLVL 1
Next R&D cost$40,000.00
Your cash$250,000
Reputation50/100
Market confidence50/100

You can't pick a fake $1 investment — the server sets the price. Level 1 starts at $40,000, then grows ~1.35× each level. Cash becomes assets; reputation and confidence climb (capped at 100).

NEGOTIATION & DEALS── 05

You don't have to play alone. You can form official contracts with other teams. An 'Alliance' lets you share resources. A 'Merger' joins two companies together. A 'Share Purchase' lets you directly trade cash for shares without using the public market. Example: You can privately offer a struggling company $100k for a massive chunk of their shares to save them from bankruptcy.

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CONTRACT · STRATEGIC ALLIANCEDRAFT
Terms: Strategic alliance — no equity. Each side pays a $15,000 fee. One alliance per pair.

Alliance fee is fixed at $15,000 each. Share deals require real cash and real shares — you can't gift at $0.

Your Company
Target Company
HOSTILE TAKEOVERS── 06

If you manage to buy 51% of a rival's outstanding shares, you can launch a Hostile Takeover! When you press the launch button, the victim has exactly 5 hours to defend themselves (usually by issuing more shares to the public to dilute your 51% down to 49%). If they fail to defend in time, you steal all of their cash, absorb their assets, and permanently lock them as your subsidiary! (Note: If the takeover fails because they successfully defended, your company does NOT die. You just keep the shares you bought, but fail to gain control).

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YOUR STAKE IN RIVAL CORP
28%
51% CONTROL

Cross more than 51%, launch, and they become your subsidiary. Protect your own float — someone can do this to you.

NEWS & CRISIS── 07

The game masters (Admins) will occasionally drop global News events. These events can cause massive, sudden shifts in the market. Example: A 'Tech Boom' news drop might cause all tech company stocks to instantly surge by 30%, while a 'Supply Chain Crisis' might crash manufacturing stocks. Pay close attention to Admins dropping hints in Discord. Smart players will anticipate these events—if you suspect a 'Tech Boom' is coming, buy tech stocks BEFORE the news hits to ride the massive profit wave. And when a crisis hits, smart players will scoop up crashed shares at a huge discount ('buy the dip')!

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SYND-1%
NXRB0%
APEX+1%
VOLT+1%
HELX0%
Market confidence72/100

News hits confidence first. Confidence slowly pulls fair prices — react before the tape finishes moving.

ROLES & PHASES── 08

The economy operates in phases. During the first 24 hours, the game is FROZEN. You can log in, form alliances, and plan your strategy, but you cannot trade shares. After 24 hours, the game automatically shifts to RUNNING, and the stock market officially opens for chaos!

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MARKET PHASE
RUNNING

Market open. Players trade, deal, invest.

Trading allowed: YES

Player (Board)
CAN TRADE

Trade, issue/buyback, upgrade, message, propose deals, takeovers (if not a subsidiary).

Admin
NO TRADE

Flip phases, drop news, reseed, manage users. Always in control of the clock.

Judge
NO TRADE

Scores teams at the end. Reads the board — does not trade.

Spectator
NO TRADE

Big Board only — prices, tape, empires. Watch-only (chat may be open).

Chat stays available for negotiation. Private messages + contracts still need a RUNNING market to execute cash/share moves.

HOW YOU WIN── 09

The ultimate goal is to have the highest 'Influence' score on the leaderboard. Influence is a mathematical combination of your Net Worth (Cash + Assets + Value of your shares), your market Confidence, and your Reputation. You win by managing a highly valued stock, acquiring valuable assets, pulling off clever takeovers, and surviving market crashes.

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INFLUENCE SCORE
net worth + confidence×1000 + reputation×800
548,400
Net worth
455,000
Confidence ×1000
55,000
Reputation ×800
38,400
Cash $180K · Portfolio $95K
Treasury@50% $160K · Assets $40K · Debt −$20K
Confidence 55/100 → +55,000
Reputation 48/100 → +38,400

Leaderboard uses this formula — not market cap + portfolio (that double-counted parent stakes).

Company Valuation
How big and valuable your company grew.
Ownership & Influence
How much control and clout you commanded.
Strategic Investments
Smart bets on rivals that paid off.
Mergers & Acquisitions
Deals and takeovers you pulled off.
Crisis Management
How you handled crashes and shocks.
Business Performance
Your overall play across the game.
GLOSSARY
Share
One unit of ownership. Every company has exactly 10,000.
Treasury
Unissued shares held by the company. They don't vote and don't count toward the 51% takeover threshold.
Float
Shares available to buy on the open market (issued out of treasury). At least 20% of the company must stay issued.
Ownership %
Your shares ÷ issued shares (total minus treasury). Over 51% of issued stock means you can take control.
Share Price
Last traded price. Large orders fill at the average of the old and new price (VWAP), so you pay your own impact.
Slippage
A 0.4% spread plus price impact. Bigger lots move the fill against you — buy then sell is a loss.
Market Cap
Company value = share price × 10,000 shares.
Cash
Spendable money. Raise it by issuing shares or deals; spend on trades, upgrades, fees.
Issue Shares
Sell treasury shares to the float to raise cash. Lowers your ownership.
Buyback
Spend cash to pull float shares back into treasury. Cannot shrink issued stock below 20% of the company.
Portfolio
Shares of OTHER companies you hold, and their mark-to-market P/L.
Net Worth
Cash + assets + portfolio + treasury marked at 50% − debt.
Upgrade / Invest
Fixed-tier spend (~$40k × 1.35ⁿ). Security damps bad news; lobbying raises your takeover threshold.
Contract / Deal
A signed agreement. Share cash must match shares × price. Patent/JV: $15k min, once per pair.
Loan
Debt financing, $10k min. Accrues 2% per trading day. Repay from the dashboard.
Alliance fee
Cash each side pays to form a Strategic Alliance (one alliance per pair).
Hostile Takeover
From day 2, at 51%+ of issued shares, launch a 24-hour bid. If you still hold the threshold, seize the rival.
Subsidiary
A taken-over company. Locked out of trading, deals, issue, upgrades, and further takeovers.
Market Confidence
Investor trust 0–100. News moves it; it slowly pulls fair price.
Reputation
Company standing 0–100. Climb it by investing/upgrading yourself.
Influence
Leaderboard score = net worth + confidence×1000 + reputation×800.
Phase
SETUP / RUNNING / PAUSED / FROZEN. Only RUNNING opens trading.
Admin
Runs phases, news, and game controls. Not a trading seat.
Judge
Scores teams at the end across strategy criteria. Does not trade.
Spectator
Watch-only Big Board — prices, tape, empires. No orders.

Critical Strategy Guide

Don't miss these 3 crucial mechanics before you play.

1. What happens if I do nothing?

Your stock price will naturally drift back toward the base price ($100). Because you aren't growing your company's value, another wealthy player can just buy up your shares and forcibly take you over. Example: If your company is worth $1M and you do nothing, a growing rival can easily afford the $510k needed to buy 51% of your shares and lock you out. Inaction is not a safe strategy.

2. Am I safe if I hoard 51% of my shares in my Treasury?

NO! The 51% takeover threshold is based on outstanding (issued) shares, NOT total shares. Treasury shares do not count towards voting control.

Example: You have 10,000 total shares. You lock 8,000 in your Treasury and issue 2,000 to the public. Your outstanding shares are only 2,000. A rival only needs to buy 1,020 shares (51% of 2,000) to take you over! Hoarding shares in your treasury makes you cheaper to take over! To protect yourself, you must issue shares to the market.

3. How do hostile takeovers actually work?

When a rival successfully buys 51% of your issued shares and clicks "Launch Takeover", a 5-hour countdown timer begins. The target company is warned and has until the timer runs out to frantically defend themselves (by rapidly issuing shares to dilute the attacker's percentage back below 51%, or getting an ally to buy shares).

4. How do Reputation and Confidence affect my game?

Reputation and Market Confidence act as powerful multipliers for your overall Influence Score on the leaderboard. Example: Buying an upgrade might increase your Confidence by 5 points. Since Confidence is multiplied by 1,000 in the Influence calculation, that single upgrade instantly adds 5,000 to your total Influence Score! Reputation adds 800 per point. They do not automatically increase your cash growth rate, but a high score deters attackers and makes you a much more attractive ally.

5. Can I use the "Infinite Money Glitch" by buying and selling the same stock?

No, you will lose money! The game calculates price impact dynamically based on the size of your trade, but it also applies a 0.4% slippage fee (the Bid/Ask spread). If you buy shares (driving the price up) and then immediately sell them back, the spread and the downward price impact of your sale guarantees you will receive less cash than you paid. "Pump and dump" on a single stock alone will drain your cash.

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